The project involved the industrial design and engineering of the 3 Body Problem headset, a device conceived to function with technical credibility in the real world. Moving beyond the role of a traditional cinematic prop, the headset debuted at CES as a high-performance interactive object, successfully collapsing the distance between imaginative fiction and visceral reality.
Deliverables
Industrial Design
Speculative hardware development
Surface resolution and material finishes
Tactile interaction design
Hardware Engineering
Technical plausibility modeling
High-performance physical object production
Precision industrial engineering
Experience Design
Sensory input configuration (Form, Optics, Sound)
Narrative immersion strategy
Active participation frameworks
Strategic Positioning
High-fidelity event debut (CES)
Narrative-to-visceral experience transformation
Market-ready speculative artifacts











